The automatically generated skirmishes, unlike the larger battles, don’t have an effect on the war itself, but let players participate even when the world altering conflicts are full. Once captured, the victorious faction is one step closer to winning the war. One faction attempts to defend the area, halting the enemy advance, while the other tries to take key objectives, eventually capturing the map. The major battles take places like factories, cities and other strategic sites dotted all around the world. Scraps are split into major battles, skirmishes – where armies meet on supply lines between cities or strategic areas – and the aforementioned automatically generated skirmishes. Just click on the big, red button in the main menu and you’ll be transported into the first available battle – be it a major conflict or an automatically generated skirmish – to scrap with a slew of other players while completing objectives, from capturing and defending areas to stealing important documents. The “Heroes” part of Heroes and Generals is the FPS mode.